The Last Alliance - Elves and Men of Gondor vs Moria Goblins
Battle Setup
The Scenario
This scenario focuses on a small encounter in the days preceding the final defeat of Sauton at the foot of Mount Doom.
At the end of the Second Age, a small band of Goblins are trying to break through the lines of the allied High Elves and Men.
Although outnumbered and easily out matched in a straight fight, if the Goblins move quickly they can overwhelm the defenders and break through.
If just one of the Goblins escapes then they will be able to return to the battlefield with reinforcements to attack the Elves and Men from the rear.
Battle Setup
The Scenario
This scenario focuses on a small encounter in the days preceding the final defeat of Sauton at the foot of Mount Doom.
At the end of the Second Age, a small band of Goblins are trying to break through the lines of the allied High Elves and Men.
Although outnumbered and easily out matched in a straight fight, if the Goblins move quickly they can overwhelm the defenders and break through.
If just one of the Goblins escapes then they will be able to return to the battlefield with reinforcements to attack the Elves and Men from the rear.
Board Layout
Using a gaming area of 3ft x 3ft
The Good player places their mpodels anywhere with their bases touching one side of the gaming area.
The Evil player places the goblins touching the opposite side of the gaming area.
Winning Conditions
The Good player wins if all the Goblins are killed.
The Evil player wins if one of the Goblins manages to escape by moving off the opposite side of the gaming area from where it started
Turn One
Priority - Goes to Good
The first turn always leads with Good taking the first move
Turn One
Priority - Goes to Good
The first turn always leads with Good taking the first move
Movement Good
Seeing the Goblins in the distance the elves and men advance directly at the Goblins
Movement Evil
The Goblins, needing to break through charge directly into battle
Shooting - Good - Elven Archers
Four Elven archers take aim and fire striking true with two arrows.
Hits - Good - Elven Archers
One of the arrows finds its mark, striking a Goblin and killing it.
Shooting - Evil - 3 Goblin Archers
The Goblins retaliate with a volley of their own, but failed to hit any of the advancing Elves
Turn Two
Priority - Goes to Evil
With a draw in the priority roll, the Goblins take the initiative, since good had it last turn.
Turn Two
Priority - Goes to Evil
With a draw in the priority roll, the Goblins take the initiative, since good had it last turn.
Movement Evil
The Goblins continue their charge, closing the distance between them and the Elves and Men
Movement Good
The Elves and Men hoping to engage in hand to hand combat and stop the Goblins from breaking through, advance to meet the Goblins.
Shooting - Evil - 3 Goblin Archers
The Goblins take aim at the Elven swordsmen, but their arrows fall short, failing to find their mark.
Shooting - Good - Elven Archers
The Elven archers shifted their attention to the closest Goblin spearman
Hits - Good - Elven Archers
One of the arrows finds its mark, eleminating another Goblin.
Turn Three
Priority - Goes to Good
With a roll of three the Good side takes the initiative, and the Goblins are forced to react.
Turn Three
Priority - Goes to Good
With a roll of three the Good side takes the initiative, and the Goblins are forced to react.
Good Movement
Encouraged by their success, in the shooting phase and now outnumbering the Goblin force. The forces of good engage all the goblins in hand to hand combat.
Evil Movement
Engaged in combat the Goblins are unable to move and forced to fight.
Fight Phase - Elven Swords Vs Goblins
Fight one is taken by the Goblins but they fail to wound
Fight two is taken by the Goblins and take out a Elven Swordsman
Fight three and two elves take on a single Goblin and win, and wound the Goblin removing him from the fight.
Fight Phase - Men of Gondor Vs Goblins
The Men of Gondor win all the fights, but fail to wound the any of their Goblin enemies.
Fight Phase - Elven Archers Vs Goblins
Fight one goes to the Elvens and kill another Goblin
Fight two goes to evil but their hit doesn't wound the Elven Archer
The goblins win another fight, but again fail to wound
Phase Summary
The forces of good lose one of their number, but the Goblins are now reduced to 8
Turn Four
Priority - Goes to Good
Again the forces of good take the initiative, and the Goblins are forced to react. The Goblins are now outnumbered and the forces of good are confident of victory.
Turn Four
Priority - Goes to Good
Again the forces of good take the initiative, and the Goblins are forced to react. The Goblins are now outnumbered and the forces of good are confident of victory.
Good Movement
With priority it allows the forces of good to engage all the Goblins in hand to hand combat. And with the Goblins outnumbered and some facing multiple opponents.
Fight Phase - 2 Elven Swords Vs 1 Goblin
Two Elven swordsman take on a single Goblin and win, but fail to wound the Goblin.
Fight Phase - 1 Elven Sword Vs 1 Goblin
The win goes to the Elven swordsman, and they take out another Goblin
Fight Phase - Men of Gondor Vs Goblins
In the following four fights two wins go to the goblins and two to the Men of Gondor, but only won wound is inflicted and another Goblin is removed from the field of battle.
Fight Phase - Elven Archers Vs Goblins
Split into tho fights, in both the Elven archers out number the gobins and win both fights, and manage to take out both Goblins.
Phase Summary
A great showing by the forces of good and the goblins find their number reduced to just 4
Turn Five
Priority - Goes to Evil
The Goblins are desperate to break through the lines of the forces of good, and with a roll of 4 they take the initiative.
Turn Five
Priority - Goes to Evil
The Goblins are desperate to break through the lines of the forces of good, and with a roll of 4 they take the initiative.
Movement - Evil
In a bid to escape the now overwhelming forces of good, the Goblins make a break for it and attempt to retreat.
Movement - Good
However the forces of good are able to react and catch up to the retreating Goblins.
Fight Phase - 3 Elven Swords Vs 1 Goblin
Out numbered and out matched the Goblin is unable to win the fight.
Good Wins - Wound Rolls
The Elven swordsman win the fight and manage to take out another of the Goblins.
Fight Phase - 1 Man of Gondor Vs 1 Goblin
The superior fighting skill of the Man of Gondor takes the win
Good Wins - Wound Rolls
But fails to wound the Goblin
Fight Phase - 2 Elven Archers Vs 1 Goblin
In a surprising turn of events the Goblin wins the fight.
Evil Wins - Wound Rolls
But fails to break through the armour of the Elven Archer
Turn Six
Priority - Goes to Good
Sensing victory the forces of good take priority this turn
Turn Six
Priority - Goes to Good
Sensing victory the forces of good take priority this turn
Movement - Good
With the forces of evil truely outnumbered the men and elves complete the encirclement of the Goblins.
Movement - Evil
Each of the Goblins is now engaged in hand to hand combat with multiple warriors and unable to move.
Fight One - 1 Elven Sword and 2 Men of Gondor Vs 1 Goblin
Not much hope remains for the goblin as the forces of good take this one
Good Wins - Wound Rolls
With two rolls of 6 the Goblin is taken out of the fight
Fight Two - 1 Elven Archer and 2 Men of Gondor Vs 1 Goblin
Another victory for the forces of good
Good Wins - Wound Rolls
Another goblin falls
Final Fight - 3 Elven Archers Vs 1 Goblin
The final fight is also taken by good
Good Wins - Wound Rolls
The final goblin is taken out of the fight
Battle Summary
Good Victory
A decisive victory for the forces of good, the Goblins posed a threat but were ultimately defeated by the skill and bravery of Men and Elves working together on the battle field.
Battle Summary
Good Victory
A decisive victory for the forces of good, the Goblins posed a threat but were ultimately defeated by the skill and bravery of Men and Elves working together on the battle field.