Pursuit of the Ringwraiths

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Battle Setup

Image of battle field

The Scenario

Amidst the ominous shadows that clung to their every step, Aragorn and the Hobbits found themselves ensnared in a relentless pursuit after their hasty departure from Bree. In this dire unfolding, Frodo, bearing the weight of the One Ring, became tragically separated from Aragorn and his Hobbit companions. The malevolent allure of the Ringwraiths, drawn like moths to the potent flame of the One Ring, manifested in their relentless pursuit of Frodo through the treacherous wilderness. With each passing moment, the dark emissaries of Sauron closed in on the lone Ringbearer, their spectral presence a palpable menace that echoed the impending doom lurking beneath the canopy of the ancient woods.

As Frodo desperately sought to rejoin his scattered companions, the imminent threat of the Ringwraiths loomed large. In this harrowing race against the encroaching darkness, Frodo knew the insurmountable odds against facing even a single Nazgûl, let alone the formidable assembly pursuing him. The crux of Middle-earths destiny rested on the shoulders of Aragorn, racing against time to reach Frodo before the malevolent shadows could claim the Ringbearer. For if Frodo were to falter and the One Ring returned to the clutches of Sauron, the very fabric of Middle-earth would be irreversibly woven into a tapestry of perpetual darkness.

Board Layout

Using a gaming area of 3ft x 3ft

The good side places Frodo anywhere whitin 10 inc of one side of the gaming arean and Aragorn anywhere with his base touching the opposite side of the gamin area. Then the Evil side placs his Ringwraiths anywhere with their bases touching the side of the gaming area opposite to Aragorn's.

Special Rules

In this scenario we are using a very simple rule to represent the influcence of the Ring over it bearer, Frodo.. Each turn, before moving any models the Good plater must roll a dice. If the result is a 6 then the will of the Ring has poved too hreat and Frodo cannot move that turn as he needs to devote all his energies to resisting its power.

Winning Conditions

The game ens when on of the following situations occurs

Evil win if Frodo is killed

Good win if Frodo manages to escape by moving off the side of the board where Aragorn started

Turn One

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Priority - Goes to Good

Turn one priority starts with good

Ring Check

Dice Value 5

With a roll of 5 it's a close call but Frodo manages to retain control and can move this turn.

Movement Good

Seeing the Ringwraiths close Frodo quickly turns and heads towards Strider, hoping to flee from the field and lose the Ringwraiths in the forest.

Hearing the scream of the Nazgul and seeing Frodo turn and flee, Strider quick charges forward heading directly towards the Ringwraiths

Movement Evil

The Ringwraiths can sense the ring and head directly towards the source of their masters power

Turn Two

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Priority - Goes to Evil

Dice Value 6
Dice Value 6

Evil and Good both wield a six, yet Good's past favor wanes. The Ringwraiths, draped in shadows, claim initiative, dictating the course of Middle-earth's unfolding destiny.

Ring Check

Dice Value 4

Once more, Frodo, stalwart against the beguiling whispers of the One Ring, clung to his wits with a tenacity that defied the insidious allure.

Movement Evil

Evil continue to chase down Frodo, closing the distance between them and the Ringbearer.

Movement Good

Frodo turns and runs towards Strider, hoping to escape the Ringwraiths and reach the forest.

Strider assessing the situation and seeing the Ringwraiths closing in, decides to place himself between the Ringwraiths and Frodo, hoping to slow them down and give Frodo a chance to escape.

Turn Three

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Priority - Goes to Evil

Dice Value 4
Dice Value 5

The forces of Evil maintain their relentless pursuit, seizing the initiative and dictating the course of Middle-earth's unfolding destiny.

Ring Check

Dice Value 4

Once again Frodo manages to resist the call of the Ring and can move this turn.

Movement Evil

With Frodo protected by Strider the Ringwriaths can't engage directly with Frodo, so two venture eastward to try bypass strider, while two more are close enough to engage with Strider.

The remaining Ringwraith moves westward hopeing to get around Strider and engage Frodo.

Movement Good

Strider now engaged is unable to move, but Frodo continues to flee, heading towards the northern edge and the relative safety of the forest.

Fight - Strider vs 2 Ringwraith

Dice Value 5
Dice Value 1
Dice Value 6
Dice Value 2
Dice Value 1

Strider shows his prowess in combat and gets to throw three dice, managing to hold off the two Ringwraiths

Good Wins - Wound Rolls

Dice Value 2
Dice Value 6
Dice Value 2

Striders sword his true and one of the Ringwraiths flees back into the shadows, wounded.

Turn Four

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Priority - Goes to Good

Dice Value 6
Dice Value 3

The fall of the Ringwraith has given the good side courage and they take the initiative this turn.

Ring Check

Dice Value 1

Frodos resistance to the One Ring remains steadfast. Allowing him to move this turn.

Movement Good

Stirder realising he can't stop all the Ringwraiths, he decides to engage one wriath in hopes of taking him out quickly and then going after the remaining wraiths

Nearly at the safety of the forest, Frodo continues to flee north

Movement Evil

Two ringwraiths continue to chase down Frodo, one coming very close to engaging him, while the other two move to engage Strider.

Fight - Good Evil

Dice Value 4
Dice Value 3
Dice Value 6
Dice Value 3
Dice Value 4

Strider once more facing two Ringwraiths showcases his combat prowess, managing to hold them off and forcing them back

Good Wins - Wound Rolls

Dice Value 2
Dice Value 2
Dice Value 2

However, Strider's sword is not true and the Ringwraiths are able to hold their ground.

Turn Five

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Priority - Goes to Evil

Dice Value 1
Dice Value 5

The ringwraiths, within striking distance of Frodo, take the initiative in turn five

Ring Check

Dice Value 4

Frodos is showing great resistence to the One Ring, again his is able to move this turn

Movement Evil

The Ringwraiths have the upperhand and two are able to engage Frodo

The remaining Ringwraiths abandon the attack on Strider and head directly towards Frodo and the Ring.

Movement Good

With Frodo in combat against two Ringwraiths he is unable to move, but Strider, seeing the Ringwraiths engaged with Frodo, heads as close as possible and engages on of the marching Ringwraiths.

Fight - Frodo vs 2 Ringwraiths

Dice Value 4
Dice Value 2
Dice Value 1

Frodo draws his sword and in a desperate fight he manages to hold off the two Ringwraiths

Good Wins - Wound Rolls

Dice Value 2

Frodo needs a 6(5) to wound the Ringwriaths but only manages to roll a two.

Fight - Strider vs 1 Ringwraith

Dice Value 4
Dice Value 2
Dice Value 2
Dice Value 6

Strider is exhausted from his previous fights and burdened by concern for the hobbit he is unable to hold off the Ringwraiths attacks.

Evil Win - Wound Rolls

Dice Value 2

Strider quickly recovers and manages to avoid the swinging blade of the Ringwraith.

Turn Six

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Priority - Goes to Good

Dice Value 5
Dice Value 1

I nthe sixth turn Frodo sees an opening and takes the initiative.

Ring Check

Dice Value 3

All Frodo now needs to do is resist the ring one final time and he will be able to reach the safety of the forest and escape the Ringwraiths.

With a roll of three he manages to resist and continue he flight from the battle field

Movement Good

Frodo is able to flee towards the trees and makes it off the board, escaping the Ringwraiths and the clutches of Sauron.

Battle Summary

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Good Victory

Victory smiles upon the forces of good as Frodo, with the aid of Strider, manages to escape the relentless pursuit of the Ringwraiths, ensuring the One Ring remains beyond the grasp of Sauron's dark emissaries for another day.

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